Get the current value of a uniform
Add a uniform.
Length 16 corresponds to a 4x4 matrix and can only be
'FLOAT_VECTOR' type.
The variable name used in the shader
(1) number of values in uniform
type of
value. Use '_VECTOR' suffix if using vector methods on the uniform in the
shader ('FLOAT').
initial value to use
for uniform - if null then uniform will be all 0 (null)
FigureElementPrimitive that can be used to utilize custom shaders for WebGL.