Conveniently set the first translation of the element's transform.
x coordinate or full point definition
y coordinate if pointOrX is just the x coordinate (0)
Conveniently set the first rotation of the element's transform.
Conveniently set the first scale of the element's transform.
horizontal scale - either
define as full x-y point, or as a number. If scaleOrX is a number and
y is null, then both x and y will be equally scaled
y coordinate if scaleOrX is a number (null)
Set transform of element. Setting through this method will ensure
setTransfrom subscription will publish, and transform will be
appropriately clipped.
Set element color to dimColor
Set element color to defaultColor
Set transform, color and/or visibility to a predefined scenario.
Save the current transform, color and/or visibility to a scenario.
Return figure path of element
path of element relative to figure
Pulse element.
An element can be pulsed in scale, a rotation or a translation.
The scale pulse can either be a single pulse, or a number of copies with a range of scales - which has the effect of making regular polygons thick.
Either pass in a callback, or an options object defining the pulse and callback.
Transform a point between 'draw', 'local', 'figure', 'gl' and 'pixel' spaces.
plane is only needed when converting from pixel space (a 2D space) to
'figure', 'local' or 'draw' spaces (a 3D space). A ray from the pixel is
drawn into the screen
and the intersection with the defined plane is returned.
'pixel' to 'gl' is also a 2D to 3D transformation, but in this case the XY plane at z = 0 is used in gl space.
space to convert point from
space to convert point to
Return a matrix that can transform from one coordinate space to another.
Get the border or touchBorder of a FigureElementPrimitive in a defined coordinate space.
('local)
('border')
Return the first scale in the element's transform. Will return
[1, 1] if element's transform doesn't have a scale.
scale
Return the first rotation in the element's transform.
how to normalize the
returned angle where '' returns the raw angle
scale
Get position of element
By default the first translation of the element's transform is returned. This is effectively the element's location in 'local' coordinates.
The position of the element relative to its horizontal and vertical bounds
can also be returned. Use xAlign to find the x coordinate of the left,
center, right or percentage width from left of the element. Use yAlign
to find the bottom, middle, top or percentage height from bottom of the
element.
the space to return the position in
horizontal alignment of position. Use a number to define the horizontal
position in percentage width from the left.
vertical alignment of position. Use a number to define the vertical
position in percentage height from the bottom.
Set the element's position in local space such that it lines up with a figure space target.
Align element position in local space such that it is in the same position as the target element (even if that element is in a different local space)
true set this element as touchable and configures all parent elements
to accept touches for their children
false makes this element not touchable.
Configure all parents to make this element touchable, and make this element touchable and movable
true to make movable, false to not
Toggle hide/show of element
Get current transform of element.
true if element is moving
true if element is animating
Set angle to draw.
Some primitive elements can be partially drawn to some angle.
An angle of -1 represents the maximum angle allowed by the primitive.
Angle to draw
Set element color.
RGBA color from 0 to 1
also set the default color to this color
Show element.
Hide element
Reset zoom and pan.
Change the position and scale of an element to simulate it zooming.
Note, the element will stay in the same space it was previously, and therefore moving it will be moving it in the same space.
Often a better way to zoom an element (especially if more than one and interactivity is being used) is to zoom the scene the element(s) belong to.
element to zoom
Set zoom manually.
Zoom magnitude can be set with zoom position or pan offset. Either a position or pan should be used (not both).
NB: if manually creating positions or offsets, the position (p) to offset (o) for some zoom (z) conversion is:
o = -(p / z - p)
p = -o / (1/z - 1)
true to send 'zoom' notification after set
(true)
Set pan offset manually.
true to send 'zoom' notification after set (true)
Gesture rectangle.
This primitive creates a rectangle within which pan and zoom gestures can be captured (from mouse and touch events) and transformed into pan and zoom values. The pan and zoom values can be used to change Scene objects directly, or used for some custom purpose.
The pan and zoom values are relative to the gesture rectangle and the Scene it is drawn with.
Performing a drag gesture over half the width of the rectangle, will create a pan value that is half the width of the rectangle.
Performing a 2x zoom gesture at a point within the rectangle will create a pan value that is the delta between the original rectangle center and the center of the new zoomed rectangle, and a magnification value of 2.
Any combination of zoom and pan can be expressed as a pan value, that offsets the original rectangle such that when it is then zoomed, the zoom position will be at the same relative position of the original and zoomed rectangle.
Whenever a gesture changes the pan or zoom, then
'pan'or'zoom'notifications will be published by the primitive's NotificationManger (element.notifications).The handled gestures are:
Pan
A pan is an offset in xy.
The gestures that can generate pan events are:
For the mouse click and drag, and finger touch and drag gestures, the pan value tracks the change in position of the mouse/finger in the gesture primitive rectangle. For example, if the rectangle has a width of 2, and the mouse or touch moves across half the width of the rectangle, then the pan offset will be 1.
For the mouse wheel change, a
wheelSensitivityvalue is used to speed up or slow down the pan.When a pan event happens, a
'pan'notification is published. The parameter passed to any subscribers is the pan offset value, but if more information is needed (like the pan delta from the last pan) thengetPan()can be called.Zoom
A zoom is a magnification at a point in the rectangle. The zoom point will stay stationary, while the other points around it spread out (when zooming in) or compress in (when zooming out). The zoom event thus includes a pan offset to ensure the zoom point stays stationary, as well as a magnification value.
The gestures that can generate zoom events are:
A
wheelSensitivityorpinchSenstivityvalue is used to speed up or slow down zooming.When a zoom event happens, a
'zoom'notification is published. The parameters passed to any subscribers are the zoom magnification value and pan offset, but if more information is needed (like the zoom position) thengetZoom()can be called.Zoom and pan events can be used in many ways. One of the most common ways will be to change a Scene that contains one or more FigureElements allowing a user to pan or zoom through the scene.
In such cases, the
zoomScene()andpanScene()methods can be used to do this directly.Alternately, a
changeScenecan be defined which will be automatically panned and zoomed by this primitive.In general the scene that is being used to draw the gesture primitive should not be panned or zoomed by the gesture primitive, as this will produce unexpected results (especially when panning). If the gesture primitive is setup to change the same scene as it uses itself, then it will assign itself a duplicate scene.
Example
Example