GL buffer.
name
string
data
number
size
2
type
'FLOAT'
normalize
boolean
false
stride
0
offset
usage
'STATIC'
GL buffer.
namestring— name of attribute in shaderdatanumber[] — array of valuessizenumber— number of values per attribute (2)typeTypeGLBufferType — ('FLOAT')normalizeboolean— (false)stridenumber— (0)offsetnumber— (0)usageTypeGLBufferUsage — ('STATIC')