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    morph options object.

    • name string — primitive name
    • pointArrays number[][] — point arrays to morph between. Each point array is an array of consecutive x, y values of points. For example: [x1, y1, x2, y2, x3, y3, ...].
    • color TypeColor | TypeColor | TypeColor[][] — colors to be assigned to the points
    • names string[] — optional names for each point array. Names can be used when using the morph animation step instead of point array indeces.
    • glPrimitive TRIANGLES | POINTS | LINES | FAN | STRIP — glPrimitive is the same for all point arrays ('TRIANGLES')