figureone
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    • light point | directional | ambient | null — the scene light that will be cast on the shape. Use null for no lighting - all surfaces will have the defined color. ('directional')
    • copy CPY_Step | string | CPY_Step[] — Create copies the shapes vertices to replicate the shape in space. Copies of normals, colors (if defined) and texture coordinates (if defined) will also be made.
    • usage TypeGLBufferUsage — use 'DYNAMIC' if the shape's vertices will be updated very frequently ('STATIC')