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    AnimationStartTime: TypeWhen | number | null

    Animation start time options.

    TypeWhen | number | null

    When multiple animations need to be started, it is often desirable to synchronise their start times.

    'nextFrame' will start the animation on the next animation frame. Starting several animations with nextFrame will ensure they are all synchronized to that frame time.

    Similarly 'prevFrame' starts the animation on the last animation frame.

    'syncNow' will start an animation at a synchronized 'now' time. The first time 'syncNow' is used, the current time will be stored and used for all subsequent calls to 'syncNow'. 'syncNow' is reset every time a new animation frame is drawn.

    Alternately, 'now' can be used which will use the current time as the animation start time. As javascript is single threaded, using 'now on multiple animations will result in them all having slightly different start times.

    A custom time can be used if a number is defined.

    null will result in 'nextFrame' being used